AMA Recap: The Crypto Blade x Engines of Fury

Host: Hello Andres Valencia

Welcome to The Crypto Blade Community

Andres Valencia: Hello Everyone ✋Happy to be here!

Host: Let’s start the AMA session, Are you ready?

Andres Valencia: let’s do it

First Segment: Introduction:

Host: 1. First of all please introduce yourself, Your background and share an interesting story of how you got into crypto?

Please write “done” once you complete your answer!

Andres Valencia: About myself, I have 7 years of experience in marketing and gaming. I’ve built over 200k gamers community in LATAM solely for one of the first ICO-making esports gaming platforms in 2017.

Let’s keep it simple about myself as we are here to hear more about Engines of Fury

Host: 2: Can you briefly explain what “Engines of Fury” is about before we dive into some deeper questions?

Andres Valencia: Short-term vision (within a year): an action-packed and visually stunning arena battler. The game allows players to engage in exciting PvP and PvE duels set in a gorgeous 3D rendered world where they can win tokens, forge NFTs, and earn profits.

Long-term vision (within 2–3 years): a full-blown open world MMORPG. We will gradually transition the game from arena battler to MMORPG with the help of our gamers community. There will be governance models in place allowing to influence decisions on world-building, skill trees, abilities, resources, etc.

Host: 3: Please introduce the $FURY token economic system, and what are the utilities of your token?

Andres Valencia: $FURY is the project token in which a public sale will be held. It is the game transaction token, which will be used to exchange for other crypto-currencies, buy or forge NFTs, participate in arenas, and for staking.

Here is a quick cheat sheet 🎮🎮

Is it ok if I use visuals for answering questions right?

Host: 4: Next, Briefly enrich our audience about the gameplay and how to earn in this game? And when you are going to launch?

Andres Valencia: Besides the ability to earn $FURY while playing PVP and PVE gameplay modes I think one of the most exciting features is going to be the Arena sales. You will be able to buy an Arena (or a share of it), and If you are an arena owner you will be able to gather up to 70% commission of $FURY gathered from “winner fees”. This feature will largely increase the P2E possibilities.

Alpha PVE will be launched in Q3 2022.

We recently announced one of the 3 champions classes on our Twitter, gameplay demos and other champion classes will be released SOON

Host: 5: Lastly, please tell us more about game items & NFT?

Andres Valencia: Creating NFTs: Forging items (NFTs) in-game that are required for improving your hero strength-wise (needed for being able to advance to higher levels, having more chances to win in the arenas and PVP) and, later on, cosmetic/uniqueness-wise (having unique skins, pets, and hero aesthetics that are extremely hard to find and will differentiate your hero, signifying a higher level).

a little teaser of one of the NFT items of the game 👀

2nd Segment: Questions from the Twitter announcement:

6: Though Earning in-game is important but having fun while earning is also important. So, to what extent does EnginesOfFury focus on the entertaining aspect of the game? What actions were taken to help make this game suitable for everyone, including non-crypto people?

Question by CD7978

Andres Valencia: We differentiate from auto battles by 1) having great 3d visuals. 2) having numerous gameplay modes. 3) Our battles are “waged” — meaning that players will stake tokens and fight for them — this is UNIQUE, similar concepts have been tested as SUPER EXCITING and ADDICTIVE in standard games. So our gameplay will be actually exciting. No mindless grinding like in most games out there.

We differentiate from MMORPGs by 1) giving our player base a simpler game in the beginning — the Autobattler, so they wouldn’t have to wait for 2–3 years for the game to be released. 2) we are implementing governance models that will allow our community to influence decisions for the development of the open world — they will feel more “involved” in the game. 3) Again — we are putting a lot of emphasis on gameplay loops and visuals. That’s KEY in any game to be successful in the long term.

7: The gaming sector is extremely competitive & many platforms had to work very hard to reach their current user numbers. How will the EnginesOfFury team compete with the existing gaming platforms & what extra features will #FURY offer to attract the gamers from the other platforms?

Question by Josimah39322551

Andres Valencia: Basically speaking our game is player-driven, so a strong community is THE MOST valuable asset for us. Our whole gameplay mechanics + play to earn features are set this way so that it will have long-lasting exciting and engaging gameplay.

On top of that, we will continuously add new features and gameplay mechanics to keep the existing long-term players excited and WANTING MORE!

Additionally, we have prepared many incentives programs, like in the question (about affiliates, influencers, streamers, etc.) -> but more about them coming in the announcements soon.

We are talking with a lot of partners/guilds and want to make sure that each and everyone can participate and help us to achieve the vision. Of being one of THE games that will go into history as actually helping to bridge the standard gamers world to blockchain 🚀🚀

8: Could you tell us about the background and experience of the Engines of Fury’s development team? How will they carry out your project during this current pandemic?

Question by tuan_iker

Andres Valencia: Our development team has 20 years of game development and is already working on the game. We already have more than 30+ in the team and more joining soon.

We will carry out all the work remotely for the time being.

So anyone from thecryptoblade community interested in knowing more about EOF please join our official socials

3rd Segment: Community round

Q1: Marketing is a central element for every project so that everyone knows the potential that a project can bring is vital to achieving the goals set. What is your strategy to attract new users and Investors to your platform and keep them long-term?

Question by LowellLindquist

Andres Valencia: We will have affiliates, influencers, streamers, and other programs in place. Additionally, as you could see our game has amazing graphics and deep lore

Learn more on the whitepaper:

Q2: Can you give an overview of your Tokenomics, and the UTILITY of Token?

Question by Marry_Amira

Andres Valencia:

Q3: Is your platform global or is there any restriction to certain regions?

Question by LeilaStamps

Andres Valencia: It is a global platform. We are building our communities in English, Vietnamese and Spanish. We will expand to other languages around the world.

Q4: Can you give an overview of your Tokenomics, and the UTILITY of Token?

Question by Marry_Amira

Andres Valencia:

Q5: How can users stay updated with this project? Are there channels, including local communities where users can get the latest updates?

Question by AracelisHer

Andres Valencia: We have all our official channels where you can learn more about Engines of Fury and all our progress.

Host: Thank you so much @AndresEOF for the very detailed answers!

I would recommend to our community please join Engines of Fury social media channels for more updates











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